We cast and directed real actors, then captured their performances with motion capture. Those performances drove photorealistic animal characters, so every gesture, beat, and reaction came from a human being on set rather than from a model guessing at one.
The animation was rendered locally on our own NVIDIA hardware rather than pushed through cloud systems, and finished frame by frame through traditional post: motion graphics, color, and sound design.
Then delivered in broadcast spec and in cutdowns for social and digital.